Sprint 1
Week 40
UI placeholders = 4h
MenusMain MenuSettings MenuLevel Select MenuCredits MenuPause MenuSkill Tree Menu
- HUD
Health/Abilities BarAbilities/Basic Attack IconsBasic Attack Icon 1Basic Attack Icon 2Ability Icon 1Ability Icon 2Ability Icon 3Ability Icon 4
Health Bar EnemiesHealth Bar BossDialogue Box
UI Mockups = 6h 30m
First Draft Menus = 3hMain Menu
Iterate on UI Mockups Menus = 2hMain Menu
Week 40 Youtrack tasks = 13h
UI Menu placeholders = 2hUI HUD placeholders = 2hExport UI placeholders = 2hFirst draft UI mockups Menus = 3hIterate on UI mockups Menus = 2h
Week 41
UI Mockups = 10h
UI Mockups Menus = 3hMain MenuSettings MenuLevel Select MenuCredits MenuPause MenuSkill Tree Menu
UI Mockups HUD = 3hHealth/Abilities BarHealth Bar BossDialogue Box
Iterate on UI Mockups HUD = 4h
Game Logo Mockups = 4h
Game logo mockups = 4h
Week 41 Youtrack tasks = 14h
UI mockups Menus = 3hFirst draft UI mockups HUD = 4hIterate on UI mockups HUD = 3hGame logo mockups = 4h
Sprint 1 Youtrack tasks = 27h
UI Menu placeholders = 2hUI HUD placeholders = 2hExport UI placeholders = 2hFirst draft UI mockups Menus = 3hIterate on UI mockups Menus = 2hUI mockups Menus = 3hFirst draft UI mockups HUD = 4hIterate on UI mockups HUD = 3hGame logo mockups = 4h
Sprint 2
Week 41 = 20h
Bloated enemy = 11h
Sculpt = 6hFirst pass = 3hIterate = 3h
Retopo = 3hUV = 1hBaking = 1h
Base enemy = 5h
Sculpt = 5hFirst pass = 3hIterate = 2h
Spider enemy = 4h
Sculpt = 4h
Week 41 Youtrack tasks = 20h
Bloated enemy sculpt = 3hBloated enemy sculpt iterate = 3hBloated enemy retopo = 3hBloated enemy UV-map = 1hBloated enemy baking = 1hBase enemy sculpt = 3hBase enemy sculpt iterate = 2hSpider enemy sculpt = 4h
Week 42 = 17h
Base enemy = 8h
Retopo = 3hUV = 1hBaking = 1h- Texturing = 3h
Spider enemy = 7h
Retopo = 3hUV = 1hBaking = 1h- Texturing = 2h
Bloated enemy = 2h
- Texturing = 2h
Week 42 Youtrack tasks = 17h
Base enemy retopo = 3hBase enemy UV-map = 1hBase enemy baking = 1h- Base enemy texturing = 3h
Spider enemy retopo = 3hSpider enemy UV-map = 1hSpider enemy baking = 1hSpider enemy texturing = 2h- Bloated enemy texturing = 2h
Sprint 2 Youtrack tasks = 37h
Bloated enemy sculpt = 3hBloated enemy sculpt iterate = 3hBloated enemy retopo = 3hBloated enemy UV-map = 1hBloated enemy baking = 1hBase enemy sculpt = 3hBase enemy sculpt iterate = 2hSpider enemy sculpt = 4hBase enemy retopo = 3hBase enemy UV-map = 1hBase enemy baking = 1h- Base enemy texturing = 3h
Spider enemy retopo = 3hSpider enemy UV-map = 1hSpider enemy baking = 1hSpider enemy texturing = 2h- Bloated enemy texturing = 2h
Sprint 3
Week 44 = 10h
UI = 6h
Polish UI Mockups = 4hFix skill tree to the version on Miro = 30mMake loading screen = 30mMake warning screen = 30mRe-Export all alpha UI assets as BC7_UNORM instead of BC7_SRGB = 30m
Enemies = 4h
Bloated enemy texturing = 4h
Week 44 Youtrack Tasks = 10h
Polish UI Mockups = 4hFix skill tree to the version on Miro = 30mMake loading screen = 30mMake warning screen = 30mRe-Export all alpha UI assets as BC7_UNORM instead of BC7_SRGB = 30mBloated enemy texturing = 4h
Week 45 = 19h
UI HUD = 15h
- Skillbar = 3h
- Icons = 12h
- Icon basic attack 1 = 2h
- Icon basic attack 2 = 2h
- Icon ability 1 = 2h
- Icon ability 2 = 2h
- Icon ability 3 = 2h
- Icon ability 4 = 2h
XP chest = 4h
Week 45 Youtrack tasks = 19h
- Skillbar = 3h
- Icons = 12h
- Icon basic attack 1 = 2h
- Icon basic attack 2 = 2h
- Icon ability 1 = 2h
- Icon ability 2 = 2h
- Icon ability 3 = 2h
- Icon ability 4 = 2h
- XP chest = 4h
Sprint 3 Youtrack tasks = 29 h
Polish UI Mockups = 4hFix skill tree to the version on Miro = 30mMake loading screen = 30mMake warning screen = 30mRe-Export all alpha UI assets as BC7_UNORM instead of BC7_SRGB = 30mBloated enemy texturing = 4h- Skillbar = 3h
- Icons = 12h
- Icon basic attack 1 = 2h
- Icon basic attack 2 = 2h
- Icon ability 1 = 2h
- Icon ability 2 = 2h
- Icon ability 3 = 2h
- Icon ability 4 = 2h
- XP chest = 4h