Sprint 1

Week 40

UI placeholders = 4h

  • Menus
    • Main Menu
    • Settings Menu
    • Level Select Menu
    • Credits Menu
    • Pause Menu
    • Skill Tree Menu
  • HUD
    • Health/Abilities Bar
    • Abilities/Basic Attack Icons
      • Basic Attack Icon 1
      • Basic Attack Icon 2
      • Ability Icon 1
      • Ability Icon 2
      • Ability Icon 3
      • Ability Icon 4
    • Health Bar Enemies
    • Health Bar Boss
    • Dialogue Box

UI Mockups = 6h 30m

  • First Draft Menus = 3h
    • Main Menu
  • Iterate on UI Mockups Menus = 2h
    • Main Menu

Week 40 Youtrack tasks = 13h

  • UI Menu placeholders = 2h
  • UI HUD placeholders = 2h
  • Export UI placeholders = 2h
  • First draft UI mockups Menus = 3h
  • Iterate on UI mockups Menus = 2h

Week 41

UI Mockups = 10h

  • UI Mockups Menus = 3h
    • Main Menu
    • Settings Menu
    • Level Select Menu
    • Credits Menu
    • Pause Menu
    • Skill Tree Menu
  • UI Mockups HUD = 3h
    • Health/Abilities Bar
    • Health Bar Boss
    • Dialogue Box
  • Iterate on UI Mockups HUD = 4h

Game Logo Mockups = 4h

  • Game logo mockups = 4h

Week 41 Youtrack tasks = 14h

  • UI mockups Menus = 3h
  • First draft UI mockups HUD = 4h
  • Iterate on UI mockups HUD = 3h
  • Game logo mockups = 4h

Sprint 1 Youtrack tasks = 27h

  • UI Menu placeholders = 2h
  • UI HUD placeholders = 2h
  • Export UI placeholders = 2h
  • First draft UI mockups Menus = 3h
  • Iterate on UI mockups Menus = 2h
  • UI mockups Menus = 3h
  • First draft UI mockups HUD = 4h
  • Iterate on UI mockups HUD = 3h
  • Game logo mockups = 4h

Sprint 2

Week 41 = 20h

Bloated enemy = 11h

  • Sculpt = 6h
    • First pass = 3h
    • Iterate = 3h
  • Retopo = 3h
  • UV = 1h
  • Baking = 1h

Base enemy = 5h

  • Sculpt = 5h
    • First pass = 3h
    • Iterate = 2h

Spider enemy = 4h

  • Sculpt = 4h

Week 41 Youtrack tasks = 20h

  • Bloated enemy sculpt = 3h
  • Bloated enemy sculpt iterate = 3h
  • Bloated enemy retopo = 3h
  • Bloated enemy UV-map = 1h
  • Bloated enemy baking = 1h
  • Base enemy sculpt = 3h
  • Base enemy sculpt iterate = 2h
  • Spider enemy sculpt = 4h

Week 42 = 17h

Base enemy = 8h

  • Retopo = 3h
  • UV = 1h
  • Baking = 1h
  • Texturing = 3h

Spider enemy = 7h

  • Retopo = 3h
  • UV = 1h
  • Baking = 1h
  • Texturing = 2h

Bloated enemy = 2h

  • Texturing = 2h

Week 42 Youtrack tasks = 17h

  • Base enemy retopo = 3h
  • Base enemy UV-map = 1h
  • Base enemy baking = 1h
  • Base enemy texturing = 3h
  • Spider enemy retopo = 3h
  • Spider enemy UV-map = 1h
  • Spider enemy baking = 1h
  • Spider enemy texturing = 2h
  • Bloated enemy texturing = 2h

Sprint 2 Youtrack tasks = 37h

  • Bloated enemy sculpt = 3h
  • Bloated enemy sculpt iterate = 3h
  • Bloated enemy retopo = 3h
  • Bloated enemy UV-map = 1h
  • Bloated enemy baking = 1h
  • Base enemy sculpt = 3h
  • Base enemy sculpt iterate = 2h
  • Spider enemy sculpt = 4h
  • Base enemy retopo = 3h
  • Base enemy UV-map = 1h
  • Base enemy baking = 1h
  • Base enemy texturing = 3h
  • Spider enemy retopo = 3h
  • Spider enemy UV-map = 1h
  • Spider enemy baking = 1h
  • Spider enemy texturing = 2h
  • Bloated enemy texturing = 2h

Sprint 3

Week 44 = 10h

UI = 6h

  • Polish UI Mockups = 4h
  • Fix skill tree to the version on Miro = 30m
  • Make loading screen = 30m
  • Make warning screen = 30m
  • Re-Export all alpha UI assets as BC7_UNORM instead of BC7_SRGB = 30m

Enemies = 4h

  • Bloated enemy texturing = 4h

Week 44 Youtrack Tasks = 10h

  • Polish UI Mockups = 4h
  • Fix skill tree to the version on Miro = 30m
  • Make loading screen = 30m
  • Make warning screen = 30m
  • Re-Export all alpha UI assets as BC7_UNORM instead of BC7_SRGB = 30m
  • Bloated enemy texturing = 4h

Week 45 = 19h

UI HUD = 15h

  • Skillbar = 3h
  • Icons = 12h
    • Icon basic attack 1 = 2h
    • Icon basic attack 2 = 2h
    • Icon ability 1 = 2h
    • Icon ability 2 = 2h
    • Icon ability 3 = 2h
    • Icon ability 4 = 2h

XP chest = 4h

Week 45 Youtrack tasks = 19h

  • Skillbar = 3h
  • Icons = 12h
    • Icon basic attack 1 = 2h
    • Icon basic attack 2 = 2h
    • Icon ability 1 = 2h
    • Icon ability 2 = 2h
    • Icon ability 3 = 2h
    • Icon ability 4 = 2h
  • XP chest = 4h

Sprint 3 Youtrack tasks = 29 h

  • Polish UI Mockups = 4h
  • Fix skill tree to the version on Miro = 30m
  • Make loading screen = 30m
  • Make warning screen = 30m
  • Re-Export all alpha UI assets as BC7_UNORM instead of BC7_SRGB = 30m
  • Bloated enemy texturing = 4h
  • Skillbar = 3h
  • Icons = 12h
    • Icon basic attack 1 = 2h
    • Icon basic attack 2 = 2h
    • Icon ability 1 = 2h
    • Icon ability 2 = 2h
    • Icon ability 3 = 2h
    • Icon ability 4 = 2h
  • XP chest = 4h