UI Meetings
UI Meeting - 01 Oct 24
TLDR: Hashed out basics of UI pipeline, resolution setting is a carousel, text will be handled as sprites in the beginning before support for text is added in the engine.
UI Meeting - 04 Oct 24
TLDR: Decided on asset list, discussed how to implement multiple features, decided who’s responsible for what, and decided to prioritize main menu, HUD, and enemy health bar.